Jabberwocky Studios

Audio Sources: Acknowledgments and Gratitude

All the sounds — every quack, plink, and strum — come from the real thing. The audio has been edited, arranged, mapped and sequenced*, but it originates in the work of the people and projects below.

Instruments

Jabberblocky's melodies and generative music are played using recordings of individual notes from these instruments.

Animal sounds

The barks in Dogs come from an assortment of sources. With thanks to Joseph SARDIN's BigSoundBank, and Freesound contributors 16G_Panska_Dolezal_Stepan, be_a_hero_not_a_patriot, brunoboselli, Daphne_in_Wonderland, designerschoice, felix.blume, Glitchedtones, ivolipa, JoMungus, JonasTisell, JPBILLINGSLEYJR, ken788, NachtmahrTV, nielstii, qubodup, rodrigocswm, Soojay, strongbot, TeTeNoise, UnderlinedDesigns, Vrymaa, and Weak_Hero.

Ducks is, likewise, a flock (apologies) of freely-shared recordings. With thanks to Freesound contributors calodas, owennewo, and squashy555; to DenisChardonnet at BigSoundBank; and to Pixabay.

Most of the meows in Cats were assembled and curated for a deep-learning pipeline built specifically (and successfully) for feline age prediction, and generously shared under CC BY 4.0: van Toor, A., Qazi, N. & Paladini, S. A deep learning pipeline for age prediction from vocalisations of the domestic feline. Sci Rep 15, 34565 (2025). doi.org/10.1038/s41598-025-17986-z

Other contributors

Music & scores

Jabberblocky's Musical Mode uses public-domain compositions. The playable score data behind each one was transcribed, arranged, or curated by someone, either working solo or as part of a larger effort, such as PDMX, a Large-Scale Public Domain MusicXML Dataset for Symbolic Music Processing. With gratitude:


*Depending on the source, recordings are selected, segmented, trimmed, faded, filtered, level-adjusted, normalized, layered, resampled, channel-converted, re-encoded, or mapped across pitches. Scores may be transcribed or extracted, reduced to playable notes and chords, transposed, phrase-mapped, and re-sequenced for interactive playback.


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